![]() It would also give newer/returning players a chance to play with people who’ve already established themselves without any anxiety from established players that they’re going to lose any progress that they’ve made with their “main team. I feel like it might help to increase participation in the sense that people who have a set main team don’t have to worry about tanking their rating if they play with new people or want to try out a different comp. Does Blizzard think queue times would be too long? Would it be too difficult/time consuming for Blizzard to implement a dual rating system? Are there any other issues that would seriously hold Blizzard back from adding something like this? In my eyes, it’s certainly simpler than adding in a whole “solo queue” matchmaking function and avoids the headache of people complaining about poor teammates. your “main team,” maybe with room to hold up to 6 characters per team). people you find in LFG, your friends’ alts, poor guildmates who need to cap their conquest) and where your arena team’s rating is only used when you queue with specific characters (ie. ![]() To make sure players are practicing as much as possible in an efficient way, they often sleep in the same house as they practice as a team, with dedicated chefs, personal trainers and sport psychologists to ensure they’re at the peak of their physical and mental health to boot.So, in a similar-but-completely-different vein to a “solo queue” option where the game matchmakes you with partners… why don’t we have a solo queue and arena team rating system? One where your solo queue rating is used any time you’re not playing with a set-up, predefined arena team (eg. Davide Xu Published: 8:24 PM PDT Image via Riot Games Over the last decade, a number of players have reached the top rank of League of Legends’ solo queue ladders. In pro-level tournaments, the stakes are infinitely higher as there is addition of massive prize pools, sponsorship opportunities and organization reputation, all of which rest upon your outcome of winning games. The small amount of games can lead to much higher pressure, and can often be an intimidating set of games as well considering the opponent team has likely practiced a similar amount as you have. Each round, this gives you a maximum of five attempts to best the opponent and move up the bracket. On the other hand, competitive play varies from single-round games to a best-of-five at maximum. In other words, solo queue provides a massive amount of time (that being a 10 month season) to grind out your dream rank. Even if you lose a massive amount of games, with time, you can always regain your LP by winning more. In Solo queue, each game will either net you an increase or decrease in LP depending on whether you win or lose. For more information, check out our site for more information regarding our team coaching. ![]() As a player, you can rest assured that coaches will support your team’s journey to recognize, discuss and practice effective communication and a positive team culture. Since Vanta hosts weekly in-house tournaments, it’s natural to address the obstacle of compensation in our curricula, along with many other important concepts and theories. Once the play is made and the game is done, then you can watch the VOD as a team and determine what can be improved for future games. What’s important isn’t making good calls, it’s to be confident in your own decision making and doing what you feel is best for the team. The tendency to follow players even during bad calls is called compensation, and is one of the biggest challenges to succeeding as a team. For example, even when your teammate makes a call to engage a fight that you know only leads to a loss for your team, because you don’t want to disagree with them, you end up following their lead, which as you predicted, ends in a lost skirmish. ![]() Because you’ve spent so much time practicing with your teammates, there’s also the tendency to follow incorrect or detrimental calls from your teammates solely because you don’t want to disagree with them. For example, you’ll know that one of your teammates tends to play more safely, so you can adapt to it and be on the same page.Īlthough you can potentially make more coordinated plays as a team through knowing your teammates’ play styles, your bond with them could also serve as a double edged sword. Similar to the last point, because you know who your teammates are and have practiced extensively with them, you’ll also have a robust awareness of their playstyles. ![]()
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